Okay, I took step by step pics of the Critter as I worked on it, I’m going to post these with some commentary in the hope that it helps someone, or is at the least useful.
I wont call this a tutorial, because I feel it’s more a record of what was done, rather than a guide as to how to, but I’m more than happy to answer any questions arising from this post.
The raw ingredients as it were. Two arms, a torso front and a head from the DP box. Leftovers from a friend's build.
Step one was to create an armature for the legs I would build and mix some putty, Here I am using magic sculp from sylmasta.com It’s a good product, softer than GS buit sets rock hard, it blends with water and works like softer, finer milliput. (man that read like an advert, I swear I’m not on commission)
I really roughly block out the shape and pose of the legs and at this stage I attached the loincloth I found in the DP box.
Once all this was set, I started in with GS to define the parts more, trying to rough out the shapes for armour plates. the legs needed to feel like 40k legs, as the only part I had from the box for 40k were the mutated backpack vents.
While this cures I start on the weapons, giving the axe a blade from a sentinel, and making it look as much like a scythe as I can. also I make a tube from evergreen plastics (available at all good local hobby stores ;) ) and decide then to “borrow” the forge world idea for the DP as a thing that spews unpleasant fluids.
A more pronounced tummy is blocked in, and a rough back formed, with an barrel embedded in it. at this stage also the parts I intended to use for the rest of the model were impressed into the still wet upper body to provide guides later
While this sets up the base is given a little detail
I sculpt some lower legs
Then I test fit the parts so fat with blu tak
The lower legs receive some additional sculpted detailing and the feet are given some form.
Additional bitz are added, such as the guitar wire and the second barrel, rivet heads also help out the kneepad.
At this point I also add the intestines, formed from sausages of GS and attached to the model.
Once this is all set, holes are excavated and will later be resculpted to look like wounds or fissures. additional guitar wire tubes are added.
I didn't like the original head so at this point I sculpted another, using a pin head to try and create faceted eyes.
Some of the limbs are added and worked in with Greenstuff
The arm got the pin vice and guitar wire treatment, in order to provide a link between the barrel of goo on his back and the nozzle in his arm. additionally, saggy fluid filled puss sacks are sculpted on to provide interest and painting opportunities later.
This is also the stage during which the surface of the stomach is added over the protruding intestines, giving an appearance of a ruptured stomach.
The process is repeated on the other side, pinning and gluing the arm then seating it with GS sculpt and finally adding some pus sack details to tie everything in.
That’s pretty much the state he is in at the moment. once I have some distance I will return to him for detail and finishing then move to paint.
Hope you found the post interesting, if not useful and as always, Thanks for Reading.
Monday, 28 February 2011
Sunday, 27 February 2011
Getting back in the saddle
So far since managing this holiday to sit and get some hobby tasks done, it’s been the easy stuff. sculpting, modelling, building etc.
I decided today to tackle a little paint.
I present three painted miniatures, alas I would deem these only tabletop quality as a bit of a slap dash job was done.
Company Command Squad Vox Operator
Company Command Squad Flamer
Most of my Co Cmd Squad have wounds because I run a CC command Squad. yeah, not clever but Straken, Kell, a medic, some bodyguards and advisors etc and it seems to work.
Primaris Psyker
Paint is the hardest for me when I’m having a difficult time with my Crohn’s because the joint pain affects my hands quite badly, it’s also the bit that takes the longest to “warm up” after an absence.
I decided to work on my guardsmen because they are currently the most complete army I have as far as paint goes (not counting the actually complete 1k ork and 1k smurf forces I have as I intend to try and offload those at some point) Also they are my easiest scheme even with the camo.
These have been a good warm up for me, and once I work through the 10 or so more guardsmen, then the two more priests, I might be up for moving onto the Elysians. Yeah Elysians :)
And who knows somewhere in there I might get some paint on a vehicle or two, or even papa nurgle over there.
Feels good to be at this again, lets hope I can keep it up with a return to a punishing timetable at work this week.
Thanks for reading.
I decided today to tackle a little paint.
I present three painted miniatures, alas I would deem these only tabletop quality as a bit of a slap dash job was done.
Company Command Squad Vox Operator
Company Command Squad Flamer
Most of my Co Cmd Squad have wounds because I run a CC command Squad. yeah, not clever but Straken, Kell, a medic, some bodyguards and advisors etc and it seems to work.
Primaris Psyker
Paint is the hardest for me when I’m having a difficult time with my Crohn’s because the joint pain affects my hands quite badly, it’s also the bit that takes the longest to “warm up” after an absence.
I decided to work on my guardsmen because they are currently the most complete army I have as far as paint goes (not counting the actually complete 1k ork and 1k smurf forces I have as I intend to try and offload those at some point) Also they are my easiest scheme even with the camo.
These have been a good warm up for me, and once I work through the 10 or so more guardsmen, then the two more priests, I might be up for moving onto the Elysians. Yeah Elysians :)
And who knows somewhere in there I might get some paint on a vehicle or two, or even papa nurgle over there.
Feels good to be at this again, lets hope I can keep it up with a return to a punishing timetable at work this week.
Thanks for reading.
Friday, 25 February 2011
StormBlade built
So against the advice of my readers, I placed the sponsons at the rear. I cant quite say why, it just looks good to me.
I’ve put a few details on the hull, a few tools, spares, aerials and camo netting etc. I’m quite happy with the build, i even did a good amount of gap filling. the only thing not finished is the main gun. oh and all the stuff you guys are going to point out that I’ve missed :)
Here she is.
I don’t think I’ll emblazon it on her hull or anything, but I think I’ve decided her name is “the sin of alacrity” in honour of the hulk modelled by this tank’s original owner.
http://agentlemansones.blogspot.com/
Check out his blog if you haven't.
More to the point, check out his raffle where you can win the awesome “sin of alacrity” game board itself!
I’ve put a few details on the hull, a few tools, spares, aerials and camo netting etc. I’m quite happy with the build, i even did a good amount of gap filling. the only thing not finished is the main gun. oh and all the stuff you guys are going to point out that I’ve missed :)
Here she is.
I don’t think I’ll emblazon it on her hull or anything, but I think I’ve decided her name is “the sin of alacrity” in honour of the hulk modelled by this tank’s original owner.
http://agentlemansones.blogspot.com/
Check out his blog if you haven't.
More to the point, check out his raffle where you can win the awesome “sin of alacrity” game board itself!
Tuesday, 22 February 2011
O sponson where art thou?
Or rather, where shall I put thou, Or thee? or whatever..
So I finally put this together -
And I decided to go with the guard, rather than pack it full of wolves. mainly I think because as a Space Wolf vehicle, I’d probably never get to play it, and it would have to be explained every time.. whereas with the IG option I can play it whenever FW stuff is allowed without issue, or as a spearhead unit.. it’s just easier.
Plus I have that imperial armour book, and the one in there just looks seven kinds of awesome.
I’ve a ton of detail work, and cleanup to do, but I have a question. just a quickie..
Where the hell shall I put the sponsons?
On this variant (Stormsword) I see a lot using the rear or mid positions, and hell I just can’t make my mind up.
Feel free to influence me.
So I finally put this together -
And I decided to go with the guard, rather than pack it full of wolves. mainly I think because as a Space Wolf vehicle, I’d probably never get to play it, and it would have to be explained every time.. whereas with the IG option I can play it whenever FW stuff is allowed without issue, or as a spearhead unit.. it’s just easier.
Plus I have that imperial armour book, and the one in there just looks seven kinds of awesome.
I’ve a ton of detail work, and cleanup to do, but I have a question. just a quickie..
Where the hell shall I put the sponsons?
On this variant (Stormsword) I see a lot using the rear or mid positions, and hell I just can’t make my mind up.
Feel free to influence me.
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