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Showing posts with label greenstuff. Show all posts
Showing posts with label greenstuff. Show all posts

Sunday, 22 December 2013

Ragnar Blackmane Conversion

One of the things I’ve been kindof focussed on is Getting a full, tricked out squad of Blood claws and attendants across the field and into someone’s face.


My Christmas break will see the arrival of a Storm wing, and I can already Feel a Storm eagle wending it’s way form Nottingham, so I felt it was time to make someone to lead this flying nutbag squad, Hence, Ragnar.

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Wednesday, 13 June 2012

Bran Redmaw Conversion

Ready for paint..

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I think….

There's a few bits to clean up, primer always shows you the flaws, it’s why I do it when I think I am nearly there. – incidentally I used the Vallejo airbrush primer this time as the humidity was high and i didn't want to mess it up with my usual Halfords can, hence it’s quite a bit darker.

He’s been a longtimecoming if you red the blog regularly you’ll have seen that, but I’m happy with the current state of affairs.

Here’s the rest of the pics -

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A suitably dark paintjob will be required I think, lots of fur, and maybe black trim in places, rather than gold? hrm, will have to ponder some more.

The backpack was made from a regular wolf power pack from the grey hunters/blood claws box, with some bitz chopped off axes from the same box, the big ol’ axe is “borrowed” from the Thunderwolf Cavalry box, as is the chest plate. The fur cloak, collar and tabard are sculpted using this technique and the beard was similarly added by me. The head is from the terminator box with it’s top knot removed.

I have part of a GH squad on the paint bench at the moment, but this bloke might well be next.

Thanks for taking the time to read, your comments have influenced this build and I value them all :)

Cheers!

Saturday, 9 June 2012

Space Wolves - Fur Sculpting Tutorial Video

Had half an hour today so thought I would record as I did this next bit of work on Bran.

It’s soundless, hence captioned, and for some reason my best light seems to cause banding in the video – I'll have to look into that.

Anyway, it’s a short demo/tut on how I sculpt the tabards and fur on the wolves. Here’s hoping someone finds it useful.

Thanks for viewing!

Monday, 28 May 2012

Forge World Lucius Pattern Warhound Titan Project

Not mine, sadly, but still going to be a pleasure to work on.

I’m not sure at what point “I’d be glad to help you with that” turned into “I’ll be glad to build paint and convert that for you” but such is the persuasive power of Zzzzz ( Zzzz can be found blogging over at Devos IV)– whose titan this is.

Not much hobby done this weekend however as the garage was beyond 2in need of attention” and looked like even your average ork Mekboy would throw up his hands exclaiming “I cant wurk in dis!”

So I present for your delectation an unboxing video, showing you just how many bitz you get in one of these kits.

I need to order a few bits, such as magnets and so on, and I must also mention that this Titan is also going to have some conversion and customisation work done, see Zzzz likes the Lucius pattern… and the titan is for his traitor guard.. so it needs to be made to have “fallen”

I’ll be talking about and showing some of the ideas in that directio0n on here as we go through, I'd also appreciate any advice or tips form anyone who has built one of these suckers, so i can avoid any pitfalls that might exist.

Content for this project will appear on both blogs from time to time, so keep your eyes peeled!

Monday, 14 May 2012

Wot I did: The Redmaw Conversion

Calling this a “Wot I did” rather than a tutorial as it’s literally a “i did this” rather than a “you should proceed thus”. as a teacher, I see a difference :)

I’ll still tag it as a tutorial though, and you should feel free to take away from this anything you want or are able to :)

So, I started with my two donor models:

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Which today is a Thunderwolf mount, and an old Mornheim Skaven Rat Ogre. though anything with humanoid but still beastly hands and claws would do as well I think.

I wanted to work from a Thunderwolf because of the fluff…

+++SpoilerSpoilerSpoiler+++ (dont shout at me if this spoils you!)

what with Thunderwolves basically being Astartes who have lost the fight with the Canis Helix, ultimately, Bran will end up properly on all fours and drooling, but for now he can hold it halfway.. that’s what I wanted… anyway.. onwards.

++Spoiler over++

first, I chop the Thunderwolf in half.

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Using Magic Sculpt I put a base together and pinned the lower torso (and it’s new feet) to it, I also pin the arms into the torse, bulking it out with Magic Sculp to hold the heavy white metal limbs safely to the plastic torso.

Once this is set up, (about 2 hours) I do the same thing with the upper and lower torso, putting much more bend in the waist than the original Thunderwolf body had.

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With the head in place this gives me the basic form, although it looks very stitched together right now.

So, time for the Greenstuff!

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That’s My usual sculpting set up, though for this sculpt a few of those tools get used far more than others. the one at the bottom of the picture is my “go-to” for cutting and placing putty on the model, the one above it has the perfect triangular tip for shaping fur GW style, the clay shapers in the image are largely used for smooth putty before i start to add any desired detail.

Vaseline keeps my tools lubed.. that’s about it. the mounted needle and the bladed metal tool weren't needed for this work.

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the putty goes on in stages, first any large forms get blocked out, the torso in this case is made to look a little more humanoid, then the two major joins are covered, and rough fur is sculpted to blend them into the figure.

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Next we sculpt yet more fur over any joins and to help blend new forms into the figure, this is where you need to take great care not to smudge work already done, and why I usually let most work set up in between changing locations on the model

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And here he is, a blast of primer homogenises the colours so you can more clearly judge the form, at this stage often you need to do more blending work over seams and transitions.

More picture available on the first post, and paint will soon be forthcoming.

thanks for reading, and I hope that helped someone :)

Friday, 4 May 2012

The Redmaw – a conversion

My attempt at something to stand in for the Redmaw, at least until Forge world put a model out anyway.DSC_7076        

“Should the curse of the Wulfen take him then Bran is transformed into a ravenous wolf-beast; fully twelve feet tall, powerful, fast, and with claws that can rend plasteel and fangs like adamantine daggers”

That’s pretty much the only description we have for it, and while I have gone oversized (scale wise he’s a tad over sixteen feet high, if a marine is eight) I wanted an imposing presence on the table, and for there to be no doubt that this is a monstrous creature, twelve feet isn't that much bigger than a terminator, and shorter than mounted TWC.

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Is it perfect? no, not even close, I can see so many flaws :)

But I think it’ll do, I can judge once FW put a model out if I want to replace it, in the meantime I can play Bran (once I actually do a model for the “normal” him :)

I think I have enough pics from the build to put together a short “how I made this” blue-peter style.

Anyway, let me know your thoughts, while I try to get some paint on him.. going to “warm up” on some fenrisian wolves first, as it’s been a looooong time since I painted a furry beast.

Also, let me know your thoughts on colour.

Monday, 28 February 2011

Nurgle Demon Prince Sculpt Step by step

Okay, I took step by step pics of the Critter as I worked on it, I’m going to post these with some commentary in the hope that it helps someone, or is at the least useful.
I wont call this a tutorial, because I feel it’s more a record of what was done, rather than a guide as to how to, but I’m more than happy to answer any questions arising from this post.
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The raw ingredients as it were. Two arms, a torso front and a head from the DP box. Leftovers from a friend's build.



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Step one was to create an armature for the legs I would build and mix some putty, Here I am using magic sculp from sylmasta.com It’s a good product, softer than GS buit sets rock hard, it blends with water and works like softer, finer milliput. (man that read like an advert, I swear I’m not on commission)
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I really roughly block out the shape and pose of the legs and at this stage I attached the loincloth I found in the DP box.
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Once all this was set, I started in with GS to define the parts more, trying to rough out the shapes for armour plates. the legs needed to feel like 40k legs, as the only part I had from the box for 40k were the mutated backpack vents.


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While this cures I start on the weapons, giving the axe a blade from a sentinel, and making it look as much like a scythe as I can. also I make a tube from evergreen plastics (available at all good local hobby stores ;) ) and decide then to “borrow” the forge world idea for the DP as a thing that spews unpleasant fluids.

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A more pronounced tummy is blocked in, and a rough back formed, with an barrel embedded in it. at this stage also the parts I intended to use for the rest of the model were impressed into the still wet upper body to provide guides later


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While this sets up  the base is given a little detail


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I sculpt some lower legs



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Then I test fit the parts so fat with blu tak
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The lower legs receive some additional sculpted detailing and the feet are given some form.
Additional bitz are added, such as the guitar wire and the second barrel, rivet heads also help out the kneepad.
At this point I also add the intestines, formed from sausages of GS and attached to the model.
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Once this is all set, holes are excavated and will later be resculpted to look like wounds or fissures. additional guitar wire tubes are added.

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I didn't like the original head so at this point I sculpted another, using a pin head to try and create faceted eyes.

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Some of the limbs are added and worked in with Greenstuff
The arm got the pin vice and guitar wire treatment, in order to provide a link between the barrel of goo on his back and the nozzle in his arm. additionally, saggy fluid filled puss sacks are sculpted on to provide interest and painting opportunities later.
This is also the stage during which the surface of the stomach is added over the protruding intestines, giving an appearance of a ruptured stomach.
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The process is repeated on the other side, pinning and gluing the arm then seating it with GS sculpt and finally adding some pus sack details to tie everything in.
That’s pretty much the state he is in at the moment. once I have some distance I will return to him for detail and finishing then move to paint.
Hope you found the post interesting, if not useful and as always, Thanks for Reading.
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