Google+

Friday 27 February 2015

Blood Angels Death Company - Build

Assembled to fit the requirements for Raphen’s Death company so they can be fielded as troops.

DSC_9021

This is another lovely kit and allows for some really dynamic posing.
These guys have been put on my casts of the 32mm bases which I think improves the look.

DSC_9022 DSC_9023 DSC_9024

Raphen himself, bolt pistol and thunder hammer it says, so I modelled both rather than use the 2H grip.

 

DSC_9025 DSC_9026 DSC_9027

BP and chainsword guy

DSC_9028 DSC_9029 DSC_9030

BP and Powersword

DSC_9031 DSC_9032 DSC_9033

BP and fist. lovely bitz in this kit..

DSC_9034 DSC_9035 DSC_9036

Inferno pistol and chansword.

A decent loadout, tho min maxxers will complain is too expensive and not optimised, that’s fine, it looks fun and has made for some dynamic models.

Inferno pistols are pretty good for popping vehicles, I suppose the powersword is overkill, but the hammer and fist are very useful, so I’m quite happy to pay a little over the odds for them to be troops.

It means that future list options once I have a chaplain is a full DC allied detachment.

:)

Monday 23 February 2015

Blood angel Assault Terminators “Done”

DSC_9275

I posted these chaps in primer earlier in the week and I did just last night get them finished up, so I thought they could be the Monday post.

DSC_9254

DSC_9255 DSC_9256 DSC_9257

Hammernator 1, lovely dynamic arms and poses, they have clearly learned a lot from the space hulk guys..

DSC_9258

DSC_9259 DSC_9260 DSC_9261

Brother Bling here really, really likes the Wing motif.

 

 DSC_9262

DSC_9263 DSC_9264 DSC_9265

Hammernator 2, the least dynamic, but still full of character, which isn't easy for a guy in a helmet.

  DSC_9267

DSC_9268 DSC_9269 DSC_9270

It’s quite tough painting these guys without them looking terribly “busy” – I've found i have to use a lot of washes and glazes to homogenise the colours down so that it looks “right”

DSC_9271

DSC_9272 DSC_9273 DSC_9274 

And the sarge. Not sure if its the sculpt or my paint, but he looks like he wants to ask a question.

On the form of the last game maybe it’s “Why didn't you get me into CC??”

There we are then, really enjoying these BA even though they aren't my best paint jobs, Also making decent progress on them, hopefully I’ll finish the detachment in a couple of weeks and be able to move on to another project :)

At some point I have about five guard units to finish, I have a number of boxed games to paint, I have a brand new project ready to go, some Americans to paint, and the space wolves to align to the new codex and get some paint onto.

What the hell I’m going to do with my wolfwing I don't know (yeah yeah, “unbound”)

Anyway, peas out.

Sunday 22 February 2015

Half Term in Review

Well, that was a decent week of hobby. the following posts summarise the activity – though a few more things were done that will be part of the regular Monday/Friday posting schedule going forwards. IF you missed any – here is the week’s links.

DSC_9133Saturday

DSC_9144Sunday

DSC_9163Monday

DSC_9169Tuesday      

DSC_9151 Wednesday

DSC_9148Thursday

DSC_9152Friday

DSC_9158Saturday

But that’s not all!

I was most fortunate yesterday to get in a Game against mr ZZZzzzz and his Eldar Corsairs, getting some much needed first experience with the blood angels.

I didn't get many pictures, as it’s a bit dingy in the kitchen and I got a wee bit caught up in the action, but I'll post a few after a bit of a rundown of the highlights (or lowlights, depending on the side of the fence you were on)

I’ll be honest I was a bit trepidatious going in, on paper the corsair list looks very strong, I havent played the BA in about twenty years, and we rolled my least favourite mission, Purge the Alien, and my least favourite deployment for a CC army, the short table ends.

download

this is what I took, in various states of paint – a primary detachment of BA with a termie libby, termie CC squad, furioso, raphen death co and a tac squad with sang preist., a secondary detachment of scouts, sang preist and second death co squad, and the storm raven/stormtalon formation. 1850 points.

My oponent had a troupe of harlies with all the trimmings, a corsair prince and farseer ion a falcom, a warp hunter, something scary with a D cannon on it a squad of hornets, and squad of war walker and two units of deep striking corsairs.

 download (2)

I didnt deploy a lot turn 1, I put the termies and libby in the raven and put the formation on the corner to zoom up my right flank, i deployed the chaps above – the half of the tac squad without the interesting toys combat squadded into this building, and the scouts halfway up the board.

download (3)

These were quite scary to Mr Zzz as he didnt have any skyfire with him, that said, they didnt actually DO much. some useful fire from the missile launchers, a lot of harassing but ineffective fire from the AC’s and a total failure to deliver the termies anywhere useful meant that about 500 points of the army might as wll not have been there.

 download (1)

Mr Zzzz’s car park of 12+armour with saves, (holofields) I decided to drop a first turn death company pod in front of them, for giggles and it turned this area into the main nexus for the peice exchange that is purge the alien.

download (5)

The fist in the scout squad manged to kill a hornet in CC, and the Death company decided not to die to harlies, (except the pianted one, the painted ones always die first), but to break them. who expected that, right? this DC unit went on to take out a hornet and his corsair prince, with help from the scouts in CC.

Havine DC with FNP, and then two other units with priests attached for more FNP makes what looks like a small model count fragile force quite hard to deal with it turns out.

 download (7)

these walkers gave the scouts a bit of a problem, then died to AC fire.

download (8) 

Long story short, by the 3end of turn 4 there were no more space elves atop the table.. I’d lost a unit of Death company and a few models here and there from other units.

I hadn't expected that going in, mr Zzz’s generalship was not in question, as the last time we fought the eldar and SW was a close run thing, with my wolves only really being taking the victory by the game ending at the right time for them. It turns out that the BA is quite a strong codex if you take advantage of the ease of distributing FNP models throughout the army, as these then turn into a bit of a focus for the foe allowing other units to stomp around as they like.

I’m not sure if my plans to develop the force with bikers needs to actually go ahead, rather, I want to try a few more games with this setup and see what happens against other forces, I still think tank and shooting heavy armies should chew me up.

There we go, a week of hobby, normal service will resume with a post tomorrow and one on Friday.. that should continue for the foreseeable, but I'll let you know if any “outages” rear their head :)

Related Posts Plugin for WordPress, Blogger...