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Saturday, 9 August 2014

New Space Wolf Codex and models..

Well I have this in hand, thanks to the lovely people at Kirton games, and I’m honestly not sure how I feel about it..

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At first glance the leaks looked like a lot of stuff from my existing army was going to need remodelling, but on further scrutiny that isn't the case, there are some things you cant do any more, and some rules that have been toned down – such as Jaws not affecting MC’s which from a “fun game” point of view was never good to be on the receiving end of so from that POV i can see why its gone, but then again in the current landscape when there are so many broken options I'm not sure why that one received the nerfbat compared to others..

Dreadnoughts came out well with the new axe being a must-replace all pfists with option, and the new character and Bjorn kit are welcome too.

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Wolf scouts outflank got a nerf, which is upsetting, but outflanking was added to the army in a random way if one takes the new formation, so that's good.

My initial fear that +i would need to remodel all my grey hunters that had a bolter and chains word is gone,. as all GH can take a close combat weapon for 2 pts.

So far the main thing I have found I can no longer field is mixed units of PA and TDA wolf guard. I can still use TDA pack leaders, and I can still use drop pods with my termies thanks to the FA slot option, so largely I think few modelling changes are required.

ADDENDUM mark of the wulfen appears simply to be gone… and wolf standards are one per detachment… so thats some models in need of alteration after all..

Blood claws are still cool, and I predict a comeback. :) especially if you nestle a squad of grey hunters with a wolf standard in a wrapping of blood claws so that they all get the +1 attack.

The army retains counter attack, which for me is a defining feature of the Space wolves now, so I’m happy about that, and predictably in an attempt to shift models, most troop units can take the new flying transport.

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I admit i am confused as to the business case for a whole new flyer, i would have thought it more cost effective to “wolf up” the existing marine flyers and give us those, less tooling and expense and we still would have all bought them as we were keen to get our mitts on flyers. those of us who have wolfy painted existing flyers can still field them using an allied detachment, so I'm not sure why the new flyer… Its “okay” looking but to be honest I'm not desperate to have one, even with the new awesome gun of overpoweredness.

Other things I am a bit sad about? no grav guns, no tempests. BUT with the way allies work now I can take marine bikers and give them grav guns and take tempests and pout wolf scouts in them, so no biggie.

Long fangs got slightly more interesting as if you wish you can swap out the ancient for a wolf guard and five him a special weapon. maybe good in melta squads?

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And finally.. Logan. Or as I shall now refer to him “Father Wolfmass”, really, a sled? I mean, I get it, with all the wolf riding wolfy wolf wolf ness. but still.. and GW, Guys, that pose.. I think we need to talk about some thing here…

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Monday, 4 August 2014

Forge world event only Arbites Enforcer and Cyber Mastiff

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Finally calling him finished, and in the end I based them for play – I’ll put that other plinth to good use though, dont worry.

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Once I layers in the brown for the proper Mastiff/Rottweiler colours this model really came alive, quite pleased with him.

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And the reason for basing him as playable is that the idea of a Xenos inquisitor (yeah, the one from the fluff for that game I played) has burrowed into my brain, and with an imperial set of forces and the codex inquisition I have no good reason not to build him.

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I may even consider keeping him INQ28 legal and trying to find an arena for a game of that too :)

Friday, 1 August 2014

Astra Militarum Objective markers – yes, more of them.

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I’ve essentially remade my original markers, as I've found increasingly, and especially in larger, multi player games that I don't have enough.

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refil your prometheum tanks here…

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Halp. from the old metal command squad box

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ahh that’s where we left the meds, kitbashes and bitz..

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Alpha charlie teakettle barbeque

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We’re going to need guns, lots of guns..

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And here you can see them with the first build markers, each is a duplicate on one of these.

Tuesday, 29 July 2014

Things to come..

Apologies for the lack of a post yesterday, don’t know what happened there, I have posts scheduled for about a month in advance these days (every Friday and Monday) to ensure continuity of service to you, my loyal readers :), but somehow I missed putting one in yesterdays slot.

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By way of apology I thought I’d post what is currently on my busy workbench and show you the WiP that resides there – you’ll see “finished” posts of all these in about a month if I get them finished as I think I Will, but for now here’s what's brewing:

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