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Tuesday 17 May 2011

Magnetising Made Easy - Hellhound

 

Magnetising vehicles is an investment of time in the build phase, but it’s such a good idea to take that time and do it. the flexibility this gives your models as playing pieces is huge, I wish I’d started doing this earlier, being the list tweaker I am.

The Hellhound is a very simple model to magnetise, requiring no advanced modelling skill, just a few magnets of different sizes a sharp blade, some superglue and a little putty.

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The first thing to do is glue some plasticard behind the opening for the hull mounted weapon. If you done have plasticard, a small piece of sprue would work, or in a pinch thick card.

glue a small flat magnet to the middle of this.

next we need to stick corresponding magnets into the weapon options. (watch your polarities!)

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Where we have a solid weapon, drill a 1mm hole and insert a 1mm diameter magnet. job done.

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Where we have a weapon with a void, I use a larger magnet and gap fill the void with GS. DSC_6580

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Voila, done. this is the same for every chimera chassis you own.

 

the turret is slightly more complex, but not by much.

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the first stage is to glue magnets to the back of each weapon option, then allow it to grip a second magnets and dry fit this in the turret receiver.

You'll see the magnets is am using fall short. I simply measured a peice of pcard, (again use sprue) as a spacer and glued the spacer and magnet in place.

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you will need to widen the square hole a little, but gentle rotation of a scalpel blade will take care of it.

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Then simply assemble the turret (you can see the weapons in the background) and you’re good to go, the weapons clip in and out and wont fall off.

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Hellhound

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Devil Dog

etc.

Hope that was of use. The Russ is next.

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